HCIL Symposium - June 1-2, 2006
| Registration | Symposium | Tutorials/Workshops | Directions/Map |
The 2006 Symposium was a great success with over 200 attendees and another 140 people joining tutorials and workshops. We will leave this site up for you to see what was going on - and come back here in early 2007 to see details about the 24th annual Symposium!
HCIL’s 23rd Annual Symposium will highlight the cutting-edge research being conducted in the Human-Computer Interaction Laboratory at the University of Maryland. The Symposium will take place Thursday, June 1st, followed by a day of tutorials and workshops Friday, June 2nd.
There will be a series of talks followed by demonstrations of all of the lab projects with time to meet and talk with researchers in an informal setting.
Notice: The Symposium will take place first this year on June 1st, followed by the Tutorials & Workshops on June 2nd.
Special Thanks to our Sponsors
University of Maryland Sponsors:
- Department of Computer, Mathematical and Physical Sciences
- Institute for Advanced Computer Studies
- Department of Computer Science
- College of Information Studies
- Institute for Systems Research
- Dingman Center for Entrepreneurship
Schedule
SYMPOSIUM - June 1, 2006
Clarice Smith Performing Arts Center
TUTORIALS - June 2, 2006
CSIC Building
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Introduction to Human-Computer Interaction - Evan Golub
Contact egolub@cs.umd.edu for more information User interface design and Human-Computer Interaction (HCI) has become increasingly important in recent years, and is the foundation of the activities of the HCIL. We will summarize the design, development, and evaluation of computer user interfaces. The goal is to shift the mindset of developers to thinking that the basic goal of software should be to serve people, and not the other way around. This tutorial is suitable for people with no background in design or HCI. The following is a preliminary outline for the day:
There will be two or three hands-on exercises to help us explore these topics. I think this is a great way to find out about the above topics but also a way to get to meet and talk with others who are interested in HCI. The Symposium and Open House on Thursday is also a great way to see a wide variety of ways in which these and other principles can be applied. |
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An Introduction to
Usability Testing - Bill Killam This is an introductory tutorial on the topic of usability testing. We will cover both management issues and practical issues of usability testing and discuss what usability testing is (and isn't). In the module on management issues, we will focus on usability as it related to the organization. We will discuss what makes a product usable, the origins of usability testing, and the relationship of usability testing to the broader area of Human Factors Engineering and other disciplines (e.g., marketing, design, development, and other types of testing). We will discuss product development models that incorporate usability and discuss such topics as the timing of usability testing in the design and development cycle, how to plan for them, and what ROI there is for usability testing. In the practical module, we will focus the mechanics doing usability testing. We will discuss the different types of testing (formative versus summative) as well as different protocols that can be used for usability tests (both user-based and non-user-based). We will discuss how to develop a test including the test tasks, test length, participant selection and recruiting, data collection, and analysis. Finally, we will be discussing testing with more advanced issues such as alternate and complimentary forms of usability testing (e.g., use of logs, performance data, and remote testing. We will also discuss testing with users special populations such as users with disabilities, testing with older populations, and testing with kids. The audience for this tutorial is usually a mixture of usability practitioners looking to expand their skills, other practitioners (designers, developers, testers, etc.) who may have usability testing interests or responsibilities, and management staff that may be considering incorporating usability into their organization. |
WORKSHOPS - June 2, 2006
CSIC Building
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The Usability and Security of Electronic Voting Systems - Ben Bederson The 2000 presidential election was a catalyst for major election reform. In response, Congress passed the Help America Vote Act of 2002 and many new voting systems were introduced, creating new challenges for election officials. Only recently have we begun to understand the impact of these changes on voter experience. Ranging from paper ballot/optical scan systems to direct recording electronic systems (DREs), the usability of these different systems affects voter satisfaction, need for assistance, and voter accuracy. They also raise questions about voter security and verification. This workshop will present reflections from election officials and cutting edge research. To participate, visit the workshop webpage at http://www.cs.umd.edu/hcil/soh/voting and send a one page position paper about your experience in this area to Kiki Schneider - kiki@cs.umd.edu, by May 1st. Limited to 50 attendees. Workshop is full. |
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Humans and the Semantic Web – Cynthia Parr Though the semantic web is designed for machine readability, people still create, maintain, or use the ontologies that are required. This workshop will consider special issues in ontology visualization, survey existing editors and search interfaces, and identify gaps and new directions. Researchers will present their work in short presentations, and hands-on opportunities will be available to those who bring notebook computers. Special focus will be on biological ontologies, but the expertise of the participants will inform the discussion. To apply, please contact Cynthia Parr (csparr@umd.edu), by May 1st, with a brief description of your background and reason for interest in the workshop. Workshop is full. |
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Universal Usability - Jonathan Lazar and Sarah Horton Many governmental initiatives focus on providing universal access to technology for diverse user populations, but having access to technology doesn't help if the interfaces are hard to use. Universal usability is the study of making interfaces easy to use for all users, including young users, older users, economically disadvantaged users, and users with perceptual, motor, and cognitive impairments. Our goal for this workshop is to explore current trends in design and technology that help or hinder the development of universally usable interfaces. Specific topics that we hope to address include:
Each workshop participant will be expected to make a short 5-10 minute presentation. To participate in this workshop, please send a one-page position paper to Sarah Horton (sarah.horton@dartmouth.edu), by May 15th. |





